Why Early Access? This is the first time you're doing an Early Access release, so I'm just wondering why you're going down this route now.īarth: So I've actually never been a fan of Early Access. It's one of the major mechanics that everything else kinda unfolds out of. In SpaceChem, if you tried to stick two atoms together you'd lose, right? So one of the fundamental things in this game is that you can use blocks to push other blocks.
One of the big things when it comes to the mechanics, is that blocks can push other blocks. If we just wanted to make a game for the SpaceChem audience, we'd just make SpaceChem 2. The people who like SpaceChem the most, are still going to like SpaceChem more. Trying to find that medium has been tricky, because a lot of people like SpaceChem, and the audience for this game is going to be similar to that audience. On the other hand, we want people who like SpaceChem to think, "Well I'm going to like this." On the one hand we don't want to say, "It's just like SpaceChem," because it's not. I mean, I've been trying to quantify the difference between the two. You built these factories out of conveyor belts, pushing arms, welders, stuff that sticks blocks together, and you build a factory that creates a product. This is basically a 3D version of that, made to not suck. You've still not told me what this game is about! From the single screenshot you've put out, it looks like a 3D representation of what was happening in SpaceChem.īarth: Are you familiar with my older games, like Manufactoid? It's not very good, don't play it.